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Question by xReaper7x · Feb 24, 2014 at 11:40 PM · movementmovedirection

Player Rotation

Ok, so I am having a little problem here with my rotation of my character.....

Here's the script..

Not Working Movement Script

Now the problem is here lines 43-48 or

 if(Movement.mMoveDirection != Vector3.zero)
 {
      Quaternion Rotation = transform.rotation;
      Rotation.SetLookRotation(Movement.mMoveDirection);
      transform.rotation = Rotation;
 }

When this is in my script my character is all weird

alt text

When I comment it out my character is fine but he wont adjust his rotation to the Movement Direction.. What am I doing wrong?!?!?!?

alt text

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avatar image robertbu · Feb 24, 2014 at 11:47 PM 0
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Unity's LookRotation() and LookAt() functions depend on your mesh being oriented correctly. Set your character's rotation to (0,0,0). He should be upright and facing positive 'z'.

avatar image xReaper7x · Feb 24, 2014 at 11:53 PM 0
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Yep still the same problem

alt text

avatar image robertbu · Feb 24, 2014 at 11:58 PM 0
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If the mesh is correctly rotated, then put a Debug.Log() in to check the value of '$$anonymous$$ovement.m$$anonymous$$oveDirection'. It's 'y' component should be 0.0.

avatar image xReaper7x · Feb 25, 2014 at 01:40 AM 0
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Just tried it's y position was at -0.4 as soon as I start the game and look the the character's properties his rotation changes to 90 on the x immediately.

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Answer by xReaper7x · Feb 25, 2014 at 04:08 AM

I changed my method of movement so this is no longer needed! Thanks though to anyone that was going to help or did help! :D

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