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Question by oz m · May 24, 2010 at 12:07 AM · rotationvector3quaternionplayerprefsplayerprefsx

How to save rotation with PlayerPrefsX?

I finally was able to save an object's position with PlayerPrefsX.SetVector3 and PlayerPrefsX.GetVector3. But I also want to save rotation, and since rotation is not a vector3 but a quaternion, it appears i can't do that with PlayerPrefsX. Does anyone know if there is a way with PlayerPrefsX or anything else with PlayerPrefs?

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Answer by Mike 3 · May 24, 2010 at 12:39 AM

Store transform.eulerAngles instead, then put it back into transform.eulerAngles when you load

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avatar image oz m · May 24, 2010 at 12:46 AM 0
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is eulerAngles a vector3?

avatar image oz m · May 24, 2010 at 12:48 AM 0
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ya it apparently is thanks!

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