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Question by windexglow · Jul 11, 2010 at 09:36 PM · javascriptbce0005multidimarray

Trouble with MultiDim js arrays

http://www.unifycommunity.com/wiki/index.php?title=JavascriptMultiDimArrays

I put MultiDim.cs script in my standard assets > scripts folder. However it throws the error " BCE0005: Unknown identifier: 'MultiDim'."

http://img196.imageshack.us/img196/1946/25660129.jpg

The code using it (InitTerrain.js) is in StandardAssets/Scripts/MyTests Here is InitTerarin.js


var MapTerrainSizeX : int = 1 ; var MapTerrainSizeY : int = 1 ; //Total terrain size. Everything generated happens in here. var MapImageDiv : int = 1 ; //How big the image size of the game is. var MapImageBorder : int = 1; //How thick the game border is. Players can not move past this, however game occurs naturally from inside such as spawns var GameTerrainData : TerrainData = null; //Uses premade terrain data. Required.

function Start(){
Debug.Log("Start"); var GameTerrain = new GameObject("GameTerrain"); var t : Terrain = GameTerrain.AddComponent("Terrain"); var numbers = MultiDim.FloatArray(50, 60); //THIS LINE THROWS ERROR

 t.CreateTerrainGameObject(GameTerrainData);
 GameTerrainData.size = Vector3(MapTerrainSizeX, 1, MapTerrainSizeY);

}


Why is error being thrown? I've reread that page several times, I've googled and searched forum yet can find nothing wrong with it.

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Answer by Daniel 6 · Jul 11, 2010 at 09:50 PM

Move your script (InitTerrain) out of the standard assets. But leave the MultiDim script in there because it needs to compile first.

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