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Question by bellwether · Dec 15, 2020 at 04:12 AM · listaddcustom class

how to add game object to custom class with for loop

I'm trying to add a series of game objects to my list, but when I add them only one prefab is added to list the number of times I want. When I debug it, it shows the names of all the prefabs I wanted but doesn't add them to the list.

    //the list of game pieces
         public List<pieceList> piecesList = new List<pieceList>();
     
     
     void Start()
         {
     
             //for the components/vaibles in my custom class
             pieceList pieceInfo = new pieceList();
     
             //this instantiates the game pieces 
             for (int i = 0; i < 2; i++)
              {
                 pieceInfo.gPiece =  (GameObject)Instantiate(Resources.Load("gamePiece" + i), this.transform);
                 pieceInfo.currPos = 0;
                 pieceInfo.newPos = 0;
                 piecesList.Add(pieceInfo);
                 print(pieceInfo.gPiece);
                 
             }
     }

it shows "gamePiece1" but I want it to have gamePiece0 and gamePiece1.

[1]: /storage/temp/172570-capture.png

capture.png (17.3 kB)
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Answer by CmdrZin · Dec 15, 2020 at 07:25 AM

Looks like you're just updating the .gPiece of your pieceInfo object. Try generating a new pieceInfo object each time or make the .gPiece an array and index it during the loop.

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Answer by Llama_w_2Ls · Dec 15, 2020 at 07:36 AM

As CmdrZin said, you are just resetting the gPiece of the same class, instead of creating new ones. In the for loop, you need to have the line pieceList pieceInfo = new pieceList(); as well. @bellwether

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