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Question by Lolzer82 · Oct 22, 2018 at 12:01 PM · normalized

Normalized not working (C#)

Hello! I am attempting to make a grappling hook-esque system for a small project I'm working on, but I've run into an issue where I'm trying to send the hook on a set speed but the speed still changes depending on where I click on the screen. Any idea what I'm doing wrong? Also, this is far from finished, so there's still plenty of things I've got left to implement.

 public class ropeSystem : MonoBehaviour 
 {
     public GameObject Hook;
     public Camera cam;
     public Vector2 target;
     void Start()
     {
         
     }
     void Update() 
     {
          if(Input.GetButtonDown("Fire1"))
          {
              Vector3 click = cam.ScreenToWorldPoint(Input.mousePosition);
              GameObject projectile = Instantiate(Hook, transform.position, Quaternion.identity) as GameObject;
              projectile.GetComponent<Rigidbody2D>().AddForce((click-transform.position).normalized * 1);
          }
     }
 }
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