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Question by da_egg5 · Dec 24, 2021 at 08:51 AM · infinite runner

Infinte Runner spawn logic

Hello, I am currently creating an infinite runner game. I have the basis for my spawn manager. But I have been prowling the web and can't seem to find what I need to polish it off. How could I accomplish some kind of logic that tells my code "Hey, the objective has spawned in this location, do not spawn an obstacle within X amount of time/place".

The closest thing I can imagine is creating a method which spawns obstacles and objectives, and then throwing in if statements. But I'm not too sure how it would work, and the ways I have tried is not successful.

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Answer by Zaeran · Dec 25, 2021 at 05:40 AM

Sounds like you need some kind of cooldown timer. When you create the objective, set the timer to a value. When that value hits 0, it's safe to spawn things again.

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avatar image da_egg5 · Jan 14 at 02:13 AM 0
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Thank you! I know it's a super late reply but I ended up moving on and refocusing on it recently. What I ended up doing is setting timers for each individual prefab to be initiated. And then for the obstacles that could spawn on top of the runways, I just have the game check if this has happened and then delete the obstacle. Which means I could decrease the timer of these obstacles because the excess would be deleted!

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