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Question by theawesome1 · Nov 11, 2020 at 09:52 PM · cameraplayerwalkinginfiniteinfinite runner

Should the player be static for an infinite runner game?

I have heard from many people that if you are making an infinite runner type game, which I am making, the player should be static. Why is this?

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Answer by $$anonymous$$ · Nov 12, 2020 at 09:46 AM

In endless runner games, it's easier to move the world, not the player. So, since the player won't be moving, you could make it static.

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avatar image theawesome1 · Nov 12, 2020 at 08:05 PM 0
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how is it easier? will not making the player static affect the user's experience?

avatar image $$anonymous$$ theawesome1 · Nov 13, 2020 at 06:55 AM 0
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Imagine, the player is moving forwards or in any other direction, right? Taking the player's position into account and instantiating an object accurately based on it isn't pleasant to do, not when you can just instantiate a chunk of the world and just move that. And making a single object static won't have a big or even noticeable effect on the user's experience.

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Answer by soychester7 · Nov 13, 2020 at 12:17 AM

Not necessarily. Watch this video. 3:19 he talks about the framerate issues related to moving the World instead of the player:

https://www.youtube.com/watch?v=_fiQsWFwvD0

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