Best way to Move level in a infinte runner
i am having problems with my infinite runner. in the hierarchy i have all the game objects that need to move right to left in one empty game object and attached to that game object i have a rigid body 2d and a Level script, but when i try to play the game my player and level just fall. i have frozen rotation and the y position on the level rigid body but nothing seems to work. is there an easier way of moving the entire level excluding the player right to left ? thanks for any help.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Level : MonoBehaviour {
     public GameObject MovableLevel;
     private Rigidbody2D RB2D;
     public Vector2 MoveSpeed;
 
     // Use this for initialization
     void Start () {
         RB2D = MovableLevel.gameObject.GetComponent<Rigidbody2D>();
         
     }
     
     // Update is called once per frame
     void Update () {
         RB2D.MovePosition(RB2D.position + MoveSpeed);
     }
 }
 
 public Rigidbody rb;
 private float t = 0.0f;
 private bool moving = false;
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }
 void FixedUpdate()
 {
     if (Input.GetButtonDown("Jump"))
     {
         // the cube is going to move upwards in 10 units per second
         rb.velocity = new Vector3(0, 10, 0);
         moving = true;
         Debug.Log("jump");
     }
     if (moving)
     {
         // when the cube has moved over 1 second report it's position
         t = t + Time.deltaTime;
         if (t > 1.0f)
         {
             Debug.Log(gameObject.transform.position.y + " : " + t);
             t = 0.0f;
         }
     }
 }
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