Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by samirehman22 · Nov 16, 2018 at 04:54 PM · unity 5charactercontrollerthird person controllerrunnerinfinite runner

I need help with sliding in infinite Runner please someone help

I am making a running game I am facing problem with sliding sysem when I slide animations gets player but my character control stays straight and I can't slide down from obstacle

my English is not that good if you didn't understand what I mean check out this video I captured

https://www.youtube.com/watch?v=Qkw5hPgZIoo

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by AaronXRDev · Nov 16, 2018 at 10:56 PM

The problem is that the character controller collision area doesn't change when you slide. I would attach a script named CharacterSlideController and add something that adjusts the size of the collider when the player goes under things.

Something like this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharacterSlideController : MonoBehaviour {
 
     private CharacterController characterController;
 
     private void Start()
     {
         characterController = GetComponent<CharacterController>();
     }
 
     public void StartSlide()
     {
         // Shrink the collision area when the slide starts
         characterController.center = new Vector3(0, -0.6f, 0);
         characterController.height = 0.75F;
     }
 
 
     public void EndSlide()
     {
         // Restore the collision area when the slide ends
         characterController.center = new Vector3(0, 1f, 0);
         characterController.height = 2;
     }
 
 }




Then you could just call StartSlide and EndSlide from the animation, if you wanted.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image samirehman22 · Nov 17, 2018 at 06:39 AM 0
Share

how i call call from animation

 CharacterController controller;
 float speed = 5.0f;
 Vector3 moveVector;
 float gravity = 9.81f;
 float verticalVelocity;
 Animator anim;

 // Use this for initialization
 void Start()
 {
     controller = GetComponent<CharacterController>();
     anim = GetComponent<Animator>();

 }

 // Update is called once per frame
 void Update()
 {
     moveVector = Vector3.zero;
     //x
     moveVector.x = Input.GetAxisRaw("Horizontal") * speed;
     //y
     if (controller.isGrounded)
     {
         verticalVelocity = 0.5f;
     }
     else
     {
         verticalVelocity -= gravity * Time.deltaTime;
     }
     //z
     moveVector.z = speed;
     controller.$$anonymous$$ove(moveVector * Time.deltaTime);

     //animations Slide and Jump

     if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.UpArrow))
     {
         anim.SetBool("isJumping", true);
         Invoke("StopJumping", 0.2f);
     }
     if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.DownArrow))
     {
         anim.SetBool("isSliding", true);
         Invoke("StopSliding", 0.2f);
     }
 }

 void StopJumping()
 {
     anim.SetBool("isJumping", false);
 }
 void StopSliding()
 {
     anim.SetBool("isSliding", false);
 }

$$anonymous$$y Script

alt text Animator

capture.png (59.3 kB)
avatar image AaronXRDev samirehman22 · Nov 17, 2018 at 07:32 AM 0
Share

Here is some help on calling scripts from an animation: Using Animation Events

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

198 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

3 lane Character controller switching..? 1 Answer

how to get the default third person character controller in unity 5 to move in midair 0 Answers

2D character control script in a 3D world 0 Answers

How I can Add kick and punch animation to Ethan Third Person Controller in Standard Assets? 0 Answers

How to make a normal WASD controller 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges