Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheN33k · Jul 12, 2012 at 03:01 AM · raycastingclickmouse positioncoordinate

How do I use raycasts to see coordinates of the hit?

I want to click on a plane, and get the coordinates of the point on the plane that I clicked.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Jul 12, 2012 at 06:59 AM 1
Share

Take a look at the Barycentric Coordinates. Alternatively you can just use the Point parameter and calculate it yourself, knowing the size of the plane, it's orientation, and it's position in the world.

2 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by whydoidoit · Jul 12, 2012 at 09:49 AM

If you are using Unity Script then you can do it like this:

  var hit : RaycastHit;
  if(Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), hit, 1000) {
      var localHit = transform.InverseTransformPoint(hit.point);
      //Do something with the local coordinates
  }

This will give you the hit point in terms of the plane's coordinate system.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Jul 12, 2012 at 01:10 PM 0
Share

You know, I never use InverseTransform. I should start using it.

avatar image
0

Answer by senad · Jul 12, 2012 at 09:34 AM

You need to do a regular ray cast. This will give you the position on the plane you clicked on with your mouse in world coordinates.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image senad · Jul 12, 2012 at 09:37 AM 0
Share

You can also use


Camera.main.ScreenPointToRay()
like here: http://answers.unity3d.com/questions/13577/using-raycast-to-get-mouse-input.html

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character Customization Problem, Hard to explain... JS 0 Answers

Unity UI click through problem ( seems to be a common problem :( ) 0 Answers

Positioning a instantiated object using Input.Mouseposition doesn't position right? 1 Answer

mouse position seems to be the same everytime 1 Answer

Click Position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges