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Would be possible to recreate the DoW2 Squad movement system in Unity? How?
Hello everyvody and thanks for your time. First of all, I know, it´s a very general question, but at a starting point I am only asking for general guidelines. So that´s it how will you recreate the Dawn of War 2 Squad movement/positioning/cover system in Unity? Help will be much appreciated. If I should give more info please ask me, but as said, I just want some general guidelines for now. Thankyou very much
Yes, but it would be difficult and take time to debug. I never played it so I'm assu$$anonymous$$g you would need a button to change the action controls. I know in the first War Hammer, I played PS3, X,O,square and triangle, were all associated to the main player. If you add a trigger command, I think L2 was unused, you can create an Input.Get$$anonymous$$eyDown() and re-assign the command values to the controls.
I think you´re talking about a different game, I am talking about "Dawn of War 2", a PC RTS game. But thanks anyway for your help!
Actually it is from the war hammer 40000 series. You can use Get$$anonymous$$eyDown and what ever key as long the call key is held, or Get$$anonymous$$eyUp and use tab to switch between control schemes.
You´re talking about this i think?http://www.spacemarine.com/age-gate/enter?destination=node%2F667 And I am talking about this: http://www.dawnofwar2.com/us/agegate Im sorry but I don´t understand your answers as Im searching for help on a Real Time Strategy based movement and cover/positioning system for the ingame squads. Thanks