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Question by TheDogePwner · Jan 24, 2016 at 05:23 PM · rotationtransformrotate

transform.Rotate rotating an axis it shouldn't be

Hello,

I am trying to make a camera that is rotatable by the user's mouse for an FPS game I'm making. The problem is, I always want to Z axis to be 0, but it still changes, even though it shouldn't be.

Here is my code:

     public Camera View;
 
     void Update () {
         View.transform.Rotate(new Vector3 (-Input.GetAxis ("Mouse Y"), Input.GetAxis("Mouse X"), 0f));
     }

And when I move my mouse around, the camera's Z axis still changes. (also, View is a child of the player. This script is added to the player.)

Thank you for your help!

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Answer by OnikurYH · Jan 25, 2016 at 11:14 AM

Hi, you can force to set the eulerAngles z axis to 0 using transform.eulerAngles

     public Camera View;
 
     void Update ()
     {
         View.transform.Rotate(new Vector3 (-Input.GetAxis ("Mouse Y"), Input.GetAxis("Mouse X"), 0f));
         // Set enler angles z axis to 0 ----------------------------/
         View.transform.eulerAngles = new Vector3 (View.transform.eulerAngles.x, View.transform.eulerAngles.y, 0);
     }

Also, you can import the "Characters" Standard Assets for reference (MouseLook.cs) if want more features

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