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Question by Dreave · Oct 30, 2011 at 12:33 PM · transformvector3middle

Middle of screen vector 3?

There's a line in my script which says "transform.Translate (0.31,0.21,0); }" the vector 3 I believe is called is as close as I can get to having something in the middle of my screen, but I need it perfectly in the middle can anyone post the actual numbers?

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Answer by dondiego · Oct 30, 2011 at 12:54 PM

Use Camera.ViewportToWorldPoint.

function Update () {
    var cam = camera.main;
    var v = cam.ViewportToWorldPoint(Vector3(0.5, 0.5, cam.nearClipPlane)); 
    transform.position = v;
}

Attach this script to the object you want to have in the middle of the screen.

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avatar image dondiego · Oct 30, 2011 at 01:20 PM 1
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Ah thanks. I corrected the code above.

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Answer by syclamoth · Oct 30, 2011 at 12:53 PM

It is impossible for any specific 'number' in world space to correspond to the exact middle of the screen- it always depends on the size of the screen, the position of the camera, and the location of the object itself!

Besides that, because a screen transforms a three-dimensional space into two dimensions, any single point on the surface of the screen will naturally correspond to an infinite ray projecting out into your game world.

Which brings me to my next point- Camera components have this wonderful functionality called

 Camera.ViewportPointToRay(Vector3);

in which you give it a point on the screen, and it returns a ray shooting off into your world!

If you know how far away from the screen you want your object to be, you can find that position by using

 correctPos = Camera.main.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)).GetPoint(distance);
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