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Question by dcarpiom1985 · Mar 28, 2015 at 04:44 PM · uiinputbuttongetmousebutton

Problems with Inputs

Hi!

I do a jump game. All works fine with a exception. I put a pause button (UI button in a panel) and when press the pause button before pause game, the player jump because the player jumps with the input.getmouse(0).

How should I solve this problem?

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Answer by GiggleSquid · Mar 29, 2015 at 02:50 AM

You could just change the player jump key/button to space or something? Or if you really want the player to jump with mouse button 0 you could write and if statement in Update(), something along the lines of:

 if (Input.GetMouseButtonDown (0) && UI_BUTTON){
     Don't run Jump script
 }

Sorry I can't be of more help, not a master of C# or Unity if you can't tell xD

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