Question by
mrlemonyfresh · Dec 22, 2017 at 01:33 AM ·
procedural meshtriangulation
Natural looking procedural triangular tiled 3D environment, how is it done?
I'm trying to achieve something similar to this in my game:
http://oskarstalberg.com/game/planet/planet.html
Here's the post I've found with the most information on the creator's techniques:
http://polycount.com/discussion/163125/polygonal-planet-project-a-unity-demo-for-your-browser/p1
I'm just wondering how I might go about this, LOGICALLY, what kind of techniques and methods are required here? If you answer well, other users will forever consider you a hero!
Warm regards,
Simon.
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