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Question by shadowpuppet · Nov 28, 2018 at 04:40 PM · navmeshagentnavigation

check if object is reachable on NavMesh

I know it has been asked before but every "answer" had a link to a page 404 not found anymore. Situation is I have an AI character following me but sometimes I leave the NavMesh area. Then the character continues to run in place like an idiot until I get back on NavMesh. I want to set a condition so if I can't e followed they do to an idle and wait. That all I can do ( idle and wait) but don't now how to write the condition. best "answer I found is this:

Use NavMeshAgent.SetDestination and then wait until the path has been calculated to determine if it is valid or not (you can use a coroutine and wait until !NavMeshAgent.PathPending and then check NavMeshAgent.pathStatus once completed)"

But don't get how to code it

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Answer by shadowpuppet · Nov 28, 2018 at 04:49 PM

wow....that was easy. I just have the code for DeBug for now but it does the trick

 if(agent.pathPending == true)
             Debug.Log ("WAITING");
         if(agent.pathPending == false)
             Debug.Log ("FOLLOWING");
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avatar image nmbileg · Jan 16, 2020 at 09:36 AM 0
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Wow, that works! Thanks pal!

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