Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by nockieboy · Mar 23, 2015 at 02:26 PM · exposure

Setting Skybox Exposure through script

Hi all,

Anyone know how to do this? I am dimming my scene the usual manner, by dimming the lights in it, but the procedural skybox is staying bright and vibrant as ever. I need to dim it (doing so via a lerp in a coroutine) but I can't figure out how to change the Exposure parameter. I've tried SetFloat("exposure",...) and SetFloat("Exposure",...) but neither work.

Can anyone point me in the right direction?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by nockieboy · Mar 23, 2015 at 03:30 PM

Found the problem. It was the keyword I was using - instead of "exposure" or "Exposure", I needed to use "_Exposure" as the keyword name. D'oh!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cbailey_kt · Oct 06, 2015 at 01:18 PM 0
Share

Do you $$anonymous$$d showing the syntax/line of code that changed the exposure?

Thanks C

avatar image
4

Answer by grahamwell · Nov 28, 2015 at 09:28 AM

Here's an example - fading in the Skybox

 for (int i = 0; i < 10; i++)
         {
             yield return new WaitForSeconds(interval);
             exposure += 0.3f;
             RenderSettings.skybox.SetFloat("_Exposure", exposure);
 
         }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by mheavers · Aug 21, 2018 at 07:00 PM

I did it with a coroutine:

 float exposureStart = 0.6f;
 float exposureEnd = 0.2f;
 float currentExposure { get; private set; }
 float fadeTiming = 0.5f;
 
 private void fadeDown(){
   StartCoroutine(Fade(exposureStart,exposureEnd));
 }
 
 IEnumerator Fade(float startAlpha, float endAlpha)
 {
     float elapsedTime = 0.0f;
     while (elapsedTime < fadeTiming)
     {
         elapsedTime += Time.deltaTime;
         currentAlpha = Mathf.Lerp(startAlpha, endAlpha, Mathf.Clamp01(elapsedTime / fadeTiming));
         RenderSettings.skybox.SetFloat("_Exposure", currentExposure);
         yield return new WaitForEndOfFrame();
     }
 }





Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making Camera adjust to indoor/outdoor lighting 1 Answer

How to control brightness of interior scene lit by sunshine through window 0 Answers

HDRP, Lighting Brighter Standalone Build vs Editor 1 Answer

How to have Camera.RenderToCubemap work with HDRP auto exposure?,How can I have Camera.RenderToCubemap work with HDRP auto exposure? 0 Answers

exr exposure 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges