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Question by OliWilson · Jan 17, 2018 at 05:56 PM · imageuser interfacestandaloneimporting

How do I import a picture, from a standalone application, to be displayed on a texture of some kind?

I am making a piece of software that requires the user to be able to select the image that is displayed on a texture/sprite (not bothered which). My issue is that I don't know how to allow the user to select the file that they want displayed - do I use an input field to get a path? If so how do I translate this path into actually displaying the selected image?

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Answer by Diukrone · Jan 17, 2018 at 06:28 PM

Maybe it can help you:

[Tutorial Selection][1] [1]: https://www.youtube.com/watch?v=xoIagG1RVeE

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avatar image OliWilson · Jan 17, 2018 at 08:06 PM 0
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Thanks, but not what I'm looking for. I need to be able to display an image that is not even in the project - an image of the users' choice.

avatar image Diukrone OliWilson · Jan 17, 2018 at 11:43 PM 0
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So need to use Unity database codes to create a uploading system!

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