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Question by Tyler Alvis · Jan 28, 2011 at 01:51 AM · blenderimporting

exporting into unity

In blender i made a mask and painted it with the vertex paint. when i imported it to unity the paint is not on the mask. how can i stop that from happening? I tried adding a material but it would just change to the backround color of the material.

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avatar image Bunny83 · Jan 28, 2011 at 02:04 AM 0
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The problem you may have is that all standard shaders don't use vertex colors. (as far as i know) I would recommend searching the web for a unity shader that displays vertex colors.

avatar image Tyler Alvis · Jan 28, 2011 at 11:40 PM 0
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what shoould i use that can be exported to unity?

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Answer by DaveA · Jan 28, 2011 at 02:01 AM

Did you export the texture to your Assets folder (or subfolder thereof)?

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avatar image Bunny83 · Jan 28, 2011 at 02:48 AM 0
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He said he used vertex paint, so i guess he don't uses a texture at all. But maybe i got it wrong but vertex painting normally refers to setting the vertices colors with some kind of a brush. But as i said the default shaders in Unity don't use the vertex colors at all. For example: diffuse shader: every vertex is just colored with the single color you can set as shader parameter and is then combined with the texture (if you have one)

avatar image Tyler Alvis · Jan 28, 2011 at 05:15 AM 0
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i didn't use a texture but in blender when i change the mode to game mode the paint goes away, so does that have to do anything with it?

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