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Question by Jim 6 · Jan 14, 2011 at 09:36 AM · animationexport3dsmaximporting

Exporting sub-object level animation from 3dsMax - editable poly.

Hi,

I have an editable poly model animated at the sub-object level in Max. I have keyframes on sets of polygons with rotation & translation etc. applied. The model has no bones.

Am I able to get this animation in to Unity? I've tried importing the .MAX file and exporting as an .FBX but the anims don't seem to be carried over. Is there a way to 'bake in' the animation?

Many thanks

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Answer by ansari · Jan 14, 2011 at 11:25 AM

hi,have you tried opening that exported fbx to open in max,just to conform that you have have exported it with animation datas on it.

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Answer by Paulius-Liekis · Jan 14, 2011 at 03:43 PM

You can import animation of individual objects. You can't import animation of individual polygons (and animations of similar levels).

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Answer by bob 5.du · Feb 28, 2011 at 10:03 AM

You need to use the point cache file option on export.

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