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Question by thunderbuns · Sep 04, 2018 at 05:20 PM · c#designstructuretheory

Decision tree without a ton of if else statements

I have a classic tree structure situation on my hands. If A is true d and f are now available and B, C, and E are no longer available or vise versa. What is the best way to do this on a large scale?

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Answer by JVene · Sep 04, 2018 at 05:52 PM

You're rejecting an answer already given on another thread you launched. The answer is to implement boolean relationships in the data, and build code that can read those relationships and make the decisions based on data. The data itself can identify the yes/no matching criteria, and the code need only read that and implement the decisions. The complete 'tree' of relationships thus emerges from the data. The code is merely processing that data to find what matches are valid and which are invalid.


Think about your question for a few minutes. Your question actually outlines the solution (that's a peculiar property of most classical logical problems, a careful statement of the problem happens to outline the solution). You actually gave an outline in your query, by showing data having attributes of matching properties. 'A' being true provides the properties that 'd' and 'f' are matches, but 'B', 'C' and 'E' are not. You've just listed the database I'm telling you about (now on a second question of the same nature), where A has a list of D and F as matches. It nearly makes an English description of an XML data entry. The fact A doesn't list B, C and E indicate they are not matches. That does it. In data, not code. You just need to 'see' it.

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avatar image thunderbuns · Sep 04, 2018 at 06:02 PM 0
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I'm obviously struggling to understand what your trying to explain to me. So ins$$anonymous$$d of trying to berate me with mile long explanations, why don't you give me an actual code example that I can understand.

avatar image JVene thunderbuns · Sep 04, 2018 at 06:11 PM 0
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@$$anonymous$$derbuns, I've given an example in the previous question a few $$anonymous$$utes ago. When you see it, and think about it a bit, you'll realize a short snippet (contrary to the comment on a previous answer that it was too long to post), it is short, and can deter$$anonymous$$e matches for any volume of data, though I've used a List assu$$anonymous$$g the match list is small, it could be a Dictionary for better performance.

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Answer by Rexidecimal · Sep 04, 2018 at 05:27 PM

https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/switch

Switch should work for you if i get your meaning

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avatar image thunderbuns · Sep 04, 2018 at 05:35 PM 0
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A switch state would work, but I am looking for a solution with a little more finesse.

avatar image Rexidecimal thunderbuns · Sep 04, 2018 at 05:39 PM 0
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what do you mean by finesse ?

avatar image thunderbuns Rexidecimal · Sep 04, 2018 at 05:55 PM 0
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The switch statements be get large very quickly and would lack easy scale-ability.

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Answer by UnityCoach · Sep 04, 2018 at 05:39 PM

You can use Animator State Machines, with StateMachineBehaviour. This allows you to visualise things, and edit everything without much coding, by simply adding transitions from a state to another. Although, it'll take a bit of coding ahead.

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avatar image thunderbuns · Sep 04, 2018 at 05:42 PM 0
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Can you give me an example?

avatar image UnityCoach thunderbuns · Sep 04, 2018 at 05:51 PM 0
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Not within a single answer. I've been considering pulling a tutorial about this for some time. If you're familiar with Animator Controller, it's fairly simple actually.

avatar image thunderbuns UnityCoach · Sep 04, 2018 at 05:56 PM 0
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That is the problem.

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