How could we sync physics over the network in multiplayer for pool game.
hi , I am making one 8 ball pool game, currently facing a multiplayer syncing issue means, physics of each player is playing locally currently. if first player is taking a turn then he sending every input to the second player like(force, direction) but in the end, many time result of both devices are very different. it would be a great help if you can help in this.
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