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Question by Solomon221 · Sep 17, 2015 at 12:07 PM · numberclonescopies

Hierarchy unity3d

Hello, guys. I need Your help. In Hierarchy Unity had started to add numbers and it ruins my script. In script I have:

 void OnCollisionEnter2D(Collision2D col){
         if (col.gameObject.name == "Enemy 1" || col.gameObject.name == "SAW" || col.gameObject.name == "END")
             Application.LoadLevel (Application.loadedLevel);
 }

And it works perfectly fine. But when I'm adding new objects or prefabs Unity add numbers to it. How may I change it?

alt text

Hope You will help. Thank You.

hierarchy.jpg (242.1 kB)
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avatar image Solomon221 · Sep 18, 2015 at 12:51 PM 0
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Guys I have solved this problem.

Here is solving way:

1) You have to crate Tag and apply it to Your Prefabs - in my case it's tag "Obstacles"

2) You are writing it to Your script:

  void OnCollisionEnter2D(Collision2D col){
 if (col.gameObject.tag == "Obstacles")
 Application.LoadLevel (Application.loadLevel1); }


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Answer by Dave-Carlile · Sep 17, 2015 at 12:08 PM

After you instantiate the object just set the name.

 GameObject o = Instantiate(...);
 o.name = "SAW";
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avatar image Solomon221 · Sep 17, 2015 at 12:37 PM 0
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Hello, Dave. But I don't Instantiate objects I'm drugging them from Prefabs folder.

avatar image Solomon221 · Sep 18, 2015 at 12:51 PM 0
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Dave, I have solved my problem.

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