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Question by NukaBoy · Jan 02, 2017 at 08:51 PM · guirecttransformscroll view

ScrollView Viewport keeps changing

So i have a ScrollView that i expand dynamically, but whenever i open the scene ingame or in the editor, the list looks like this http://i.imgur.com/DqbflLV.png and the ViewPorts Rect Transform like this http://i.imgur.com/824LgMj.png. Elements inside the Content view are not shown (They are below the screen). However, once i change the ScrollViews Spacing (Horizontal or Vertical) or change values in the Viewports Rect Transform, the Transform changes to this http://i.imgur.com/CjZGZdH.png, and the whole ScrollView looks and works as intended.

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avatar image RobAnthem · Jan 02, 2017 at 09:00 PM 0
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Did you add a Content size fitter and an appropriate layout element like VerticalLayout? The scroll view documentation unfortunately is lacking and doesn't actually explain these extra things that actually makes it usable. I had tons f scrollview issues until I figured that out.

avatar image Raresh RobAnthem · Jan 02, 2017 at 09:01 PM 0
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I second that, pulled my hair for days until I figured out how to use it properly...

avatar image NukaBoy RobAnthem · Jan 02, 2017 at 09:02 PM 0
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Yes, this is my Content object: alt text

unbenannt.png (61.1 kB)
avatar image sperepel · Jan 16, 2017 at 02:19 AM 0
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Any solution to this problem? I am having the same issue

avatar image sperepel · Jan 16, 2017 at 03:30 AM 0
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I recently upgraded to 5.5 if that matters

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Answer by sperepel · Jan 17, 2017 at 02:48 PM

I solved my problem by a workaround:

http://answers.unity3d.com/questions/1007886/how-to-set-the-new-unity-ui-rect-transform-anchor.html

I reset my viewport on Start. Hope it helps.

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Answer by Will_Nasser · Apr 27, 2018 at 09:06 PM

Hello budy. You have saved my life. I have seached for this answer for a while. Now I can continue with my project. Thanks a lot.

More than one year later, you helped someone.

God job.

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Answer by Hegeteus · Jul 02, 2019 at 09:50 AM

Try starting playmode with the Scrollview object disabled

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