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Question by Alesidawg · May 14, 2020 at 06:20 PM · waypoints

I have a waypoint system using a NavMesh, which works perfectly for WebGL build settings, but stops functioning in PC build settings. How do I fix?

I am using Unity version 2019.2.16. When I have my build settings as WebGL, waypoints work for moving platforms, with no issues or error. When I switch to PC build mode, Waypoints move the transform, but the model stands still. Can anyone help? Here are two video showing the cases. Waypoints work in webGL Waypoints do not work using PC game build settings

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Answer by Alesidawg · May 15, 2020 at 12:22 PM

Solved it. Sometimes you just have to walk away and come back. I had it set to static, but needed navigation static.

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