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This question was closed Feb 14, 2020 at 09:29 PM by bhukhanv for the following reason:

Problem is not reproducible or outdated

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Question by bhukhanv · Feb 14, 2020 at 12:33 AM · navigationprocedural generationwaypoints

Setting a target waypoint for user to navigate to

I want to procedurally set a target way-point within a room that I have procedurally generated. The user will control a robot and navigate to the random way-point that is displayed visually. Then when they reach the target position, the simulation ends. Any ideas how to do this?

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Answer by tormentoarmagedoom · Feb 14, 2020 at 01:33 AM

Hello.

You need to use https://docs.unity3d.com/ScriptReference/Random.Range.html

As you can limit the max and the min possible random number, you can generate a position randomly:

 Vector3 RandPos= new Vector3 (Random.Range((-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));

If you want a list of waypoints, do a for function to repeat the process assigning each random position to a randomposition array or list.

Then select one element of the list just using Random,Range again to get the [index] inside the array

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avatar image bhukhanv · Feb 14, 2020 at 01:43 AM 0
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I dont require a navmesh for what I am trying to do. All im trying to do, is set target cell/waypoint randomly within the bounds of my generated room with a visual aid. That way the person controlling the robot knows where to move the robot to. When they reach the position the simulation ends. I am creating a data gathering tool for machine learning algorithms, thus it will gather data about how the robot got to the target @tormentoarmagedoom

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