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Question by rdmartyr7 · Mar 29, 2016 at 04:57 AM · c#scenescene-change

Load the next level using SceneManager

Hello,

I'm almost done with my first game and it's really exciting but I'm running into an issue. I'd like to just have the next level load as soon as the boss is destroyed but rather than adding a ton of "if" statements or multiple boss scripts to change levels, I'd like the script to just go to the next level in build settings so it'd be like: If the boss of level 2 was beaten, load current level +1 so level 3...

I know Application is obsolete so I'm trying to use Scene Manager and this is the what I have

 public void NextLevel()
 {
     SceneManager.LoadScene(SceneManager.sceneCount +1);
 }

The boss script calls NextLevel from the GameController script but currently it just reloads the current level instead of moving on.

Any help would be awesome. Thank you in advance.

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avatar image Veerababu.g · Mar 29, 2016 at 05:07 AM 0
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make the sceneCount variable static and try

avatar image Toon_Werawat · Mar 29, 2016 at 05:50 AM 0
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Try this

 Scene$$anonymous$$anager.LoadScene(Scene$$anonymous$$anager.GetActiceScene().buildIndex + 1);
avatar image rdmartyr7 Toon_Werawat · Mar 31, 2016 at 09:57 PM 0
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Thanks Toon! That worked great!

avatar image DarkFang100 · Feb 02, 2018 at 01:27 AM 0
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Yeah I had this same problem but the answer script worked :)

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Answer by castingflame · Feb 03, 2017 at 01:47 PM

Please do not take offense but there is a typo:-

 SceneManager.LoadScene(SceneManager.GetActiceScene().buildIndex + 1);
 

should be

 SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 

but thanks. It help me out too :)

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avatar image tolgayahya02 · Aug 22, 2021 at 09:19 PM 0
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Thanks a lot

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