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Question by justinvirtualitics · Dec 17, 2016 at 06:40 AM · vrperformanceprofilerframerateupgrade

Unity 5.5 editor performance - "Unaccounted"

Since updating to 5.5.0f3, I see two huge performance issues while running in the editor.

"Unaccounted time between: WaitForTargetFPS and VR.WaitForGPU" "Unaccounted time between: VR.DeviceSDK and Loading.UpdateWebStream"

Framerate tanks to < 2fps.

The app does support VR with Oculus Rift, as well as non-VR. Currently, this error is happening when no VR headset is plugged in.

This is a totally new issue as of this update, but I also happened to update Nvidia drivers, and Windows 10 at the time time, so I suppose it could be a result of either of those updates as well.

Really stuck on this. I've tried disabling VR, but the OVR Moonlight scripts enforce VR-enabled in the Player Settings at runtime.

Any advice would be greatly appreciate.

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avatar image justinvirtualitics · Dec 19, 2016 at 05:39 PM 0
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This problem appears to go away when plugging in an Oculus Rift H$$anonymous$$D and sensor. Unfortunately, that isn't always an option. Still need a solution for this when an H$$anonymous$$D is unavailable.

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Answer by UDN_30d5b87b-555f-4eb3-a310-3b62d5b26e90 · Jan 25, 2017 at 04:08 PM

im getting the same issue, no solution atm :(

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avatar image UDN_30d5b87b-555f-4eb3-a310-3b62d5b26e90 · Jan 25, 2017 at 04:17 PM 1
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try to remove openGl3, just works good in opengl2

avatar image AugmentedExistence UDN_30d5b87b-555f-4eb3-a310-3b62d5b26e90 · Mar 27, 2017 at 09:50 PM 0
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Useful, thanks.

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