- Home /
Performance Lighting System?
My game is experiencing lots of FPS drop lately... most likely from my immense use of spot lights. (The theme of my game is jazzy, street-gas light night time, so lots of light is a big deal) I'm using baking, but that can only bring my worst case scenario of around 30 FPS to around 40. My lights are not moving, never will. Objects that DO move would be a sprites facing the camera, retro style, no shadows. Objects that doesn't move should have shadows, so light won't get through walls and such. Is there a way of making my light less performance intensive giving the current scenario? any questions... just ask :) Thank you
Are you experiencing the frame drops in the editor or in a build?
If you're seeing it in the editor, i've found that if you have the scene view open at the same time (in my case with tripple monitors), i'll see huge lag. I know overlay programs also caused slowdown (Teamviewer did it as well).
Are your lights set to static? Did you try to profile your scene to see what's holding it up?
Answer by NoDumbQuestion · May 17, 2018 at 09:20 AM
@Twinklier Change your Main Camera light mode to Deferred lighting
I tried that... seems like my FPS drops even further (down to 30). For some reason, forward is better :/
Your answer
Follow this Question
Related Questions
Ugly 'Per Vertex'-Style Lighting No Matter What I Do 2 Answers
How do I fix my lightmap problem? 2 Answers
Odd Portional Screen Flickering 0 Answers
Lighting disabled in shader, Enable Lighting 0 Answers
My game is too dark... 3 Answers