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Question by SkaillZ · Apr 06, 2016 at 05:03 AM · editorbuildeditor-scriptingbuildpipeline

Cancel build in PostProcessScene?

I'm developing a translation system for Unity and need to check if all translation keys found in scenes exist. To accomplish that, I'm using an editor script with a PostProcessScene attribute. Now I'm looking for a way to cancel builds inside that script. Throwing an exception just displays it in the log but doesn't seem to affect the build. Is there any way to cancel the build from an editor script?

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