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Question by Trian22 · Jun 10, 2020 at 09:19 AM · transformpositionfor-loopforeachtetris

For and Foreach not getting all child transform

I'm making a simple tetris game using the concept from here https://noobtuts.com/unity/2d-tetris-game/ with my own modification.

Basically I'm making a gamemanager script and putting it in an empty gameobject instead of applying it into individual pieces since I think that would be easier for me.

I'm using a class to check if the position of the tetromino prefab's child (each individual block) is in a valid position and it looks like this:

  bool validPos(GameObject obj)
      {
          for(int x = 0; x < 4; x++)
          {
              Transform child = obj.transform.GetChild(x);
              Debug.Log("Child pos:"+child.position.x+", "+child.position.y+" - Child : "+child.ToString());
              Debug.Log("child: "+child.ToString());
              if(child.position.x < 5 && child.position.x >-5 &&
                  child.position.y > -11)
                  {
                      return true;
                  }
          }
          return false;
      }

The problem is, somehow in the runtime, the for loop will only check the first child even tho there's 4 child in a prefab, even if I use the debug log to show how many child it has, it shows there's 4. It's the same when I use foreach. Add comment

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