This question was
closed Dec 10, 2016 at 01:30 AM by
TBruce for the following reason:
Duplicate Question
Question by
SoraMahiro · Dec 10, 2016 at 12:36 AM ·
c#tetris
Instantiating GameObjects after a certain amount has been reached?
I want to be able to instantiate a prefab (which I know how to do), only after the first one has fulfilled a set criteria. Example: spawning new tetromino after the previous one has touched the bottom of the board. Is there any particular way of doing this?
Comment