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Question by JannickL · May 04, 2017 at 12:09 PM · editoreditor-scriptingassetbundlecustom editortextureimporter

Change texture import settings by script

Hello, i want to add a custom unity editor menu.

When i click the menu item all textures in "Resources/Images" should get the converted with the property "Override for Android" - "Max Size: 4096"

 public class CustomEditor:Editor {
 
     [MenuItem("Custom/Convert Images")]
     static void ConvertImages() {    
 
     }
 
 }

How to get started from there? I read about the TextureImporter but i did not get it working correctly.

Thank you :)

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