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Question by wrxsti85 · Apr 13, 2021 at 01:33 PM · steamcallback

Steamworks SetLobbyMemberData not triggering LobbyDataUpdate_t

I may be misunderstanding how this is supposed to work, but according to the steam documentation SetLobbyMemberData should trigger a LobbyDataUpdate_t callback:

Each user in the lobby will be receive notification of the lobby data change via a LobbyDataUpdate_t callback, and any new users joining will receive any existing data.

I am only seeing this happen on the user that is setting their lobby member data. Example below:

 public void OnLobbyEntered(LobbyEnter_t callback)
 {
     if (SteamMatchmaking.GetNumLobbyMembers(lobbyId) % 2 == 0)
     {
         SteamMatchmaking.SetLobbyMemberData(lobbyId, Team.lobbyKey.ToString(), Team.Red.ToString());
     }
     else
     {
         SteamMatchmaking.SetLobbyMemberData(lobbyId, Team.lobbyKey.ToString(), Team.Blue.ToString());
     }
 }

When a user enters a lobby I set the lobby member data to the team they will be on. If I manually check the member lobby data via RequestLobbyData or RequestMemberLobbyData it appears correct. However the following callback is only triggered for the user setting the member lobby data:

 public void OnLobbyDataUpdated(LobbyDataUpdate_t callback)
 {
     CSteamID lobbyId = new CSteamID(callback.m_ulSteamIDLobby);
     int numPlayers = SteamMatchmaking.GetNumLobbyMembers(lobbyId);
     Debug.Log(numPlayers); // never even making it this far on other clients
     if (numPlayers >= networkManager.maxConnections)
     {
         MatchFoundPanel.GetComponent<Animator>().Play("Modal Window In");
     }
 }

Is there something I'm missing here? Any help would be much appreciated. Thanks.

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