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Question by simanunan · Nov 05, 2018 at 04:34 PM · eventtimescale

TimeScale and Events

Hello. So I have a game where I use a neuro-sensor and events when the sensor lose connection or reconnect. I also use TimeScale = 0 when a player dies to stop the game. And the problem is that when the game is stopped, events are unnoticed. On TimeScale = 1 they work fine though. My question is, do TimeScale affect events or should I search for problem elsewhere?

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Answer by codefuentes_unity · Mar 08, 2019 at 03:59 PM

I'm looking for an answer to this as well. If you found something could you share it here? :),I'm looking for an answer to this as well... If you found it I'll be thankful if you share it.

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