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Question by vinicurto · Mar 17, 2015 at 05:02 PM · c#actionscript

How to access variables inside a loop in C#?

I used to program games in flash (AS3), and there I was used to do it this way.


var btn0, btn1, btn2: Object;

for(var i:uint = 0; i< 3; i++)

{

this["btn"+i].visible = true;

}


There's a way to do it in Unity with C#?

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avatar image Bonfire-Boy · Mar 17, 2015 at 05:04 PM 0
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No, you'd get a compiler error when you tried to define 3 variables with the same name.

avatar image vinicurto · Mar 17, 2015 at 05:09 PM 0
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Sorry, I meant btn0, btn1, btn2...

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Answer by Tehnique · Mar 17, 2015 at 05:05 PM

Yes, just put your button references in an array, iterate it, and use "SetActive" to turn them on or off. But, remember that you can only reactivate (show) the buttons if you still have them referenced. Inactive objects cannot be found using "Find" or "GetComponent".

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avatar image vinicurto · Mar 17, 2015 at 05:12 PM 0
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Thanks, I'll do that and thanks for the tip about inactive objects as well.

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Answer by boysenberry · Mar 17, 2015 at 09:04 PM

I think this would do what you're looking for:

GameObject btn0, btn1, btn2;
GameObject [] buttons = {btn0,btn1,btn2};
for (int i = 0; i < buttons.Length; i++) {
  GameObject myBtn = buttons[i];
}

Upon further thought, you might be talking about reflection.

If so then its more like this:

using System.Reflection;

Type objectType = this.GetType (); // can be any object

// for object fields

FieldInfo theField = objectType.GetField ("someField"); Debug.Log (theField.GetValue ());

// for object methods

MethodInfo theMethod = objectType.GetMethod ("someMethod"); theMethod.Invoke (this); // can add parameters as well

more info here:

https://msdn.microsoft.com/en-us/library/system.reflection(v=vs.110).aspx

https://msdn.microsoft.com/en-us/library/4ek9c21e(v=vs.110).aspx

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