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Question by blackmask86 · Jun 27, 2020 at 12:28 AM · gameobjectinstantiateprefabdeleteondestroy

I cant delete multiple instantiated prefabs

Hello, I have this script

         for (int i = 0; i <= tree1ic; i++)
         {
             Instantiate(tree1, new Vector3(-9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity);
             Instantiate(tree1, new Vector3(9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity);
         }

Also i try this code

             for (int i = 0; i <= tree2ic; i++)
             {
                 agac1 = Instantiate(tree2, new Vector3(-9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity) as GameObject;
                 agac2 = (GameObject)Instantiate(tree2, new Vector3(9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity);
             }
         }

I want Destroy this gameObjects but on this function;

     void OnDestroy()
     {
 i want delete from here because i have a road. When road destroyed prefabs cannot destroyed.
     }

Please help me thanks a lot.

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