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Question by solocs · Jun 29, 2019 at 09:42 PM · uilayoutcontenttextbox

Dynamic TextBox problem

I am having trouble trying to create textboxes that can be of any size depending on the amount of text and having it fit properly in the contents of a scroll view.

Using "Best Fit" for Text objects does not work because it resizes the text which is not what I want.
Using "Overflow" for Text objects also does not work because new Text objects added to the contents afterwards will overlap with the older Text objects

I have already tried this solution with no luck https://answers.unity.com/questions/1339279/dynamic-textbox-with-ui.html by putting a CSF and VLG onto the "Content" object as shown here: https://i.imgur.com/GhukkJo.png



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Answer by FZ_Applications · Jun 30, 2019 at 09:23 AM

I strongly suggest using Text Mesh Pro's input fields and enable autosize there.

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avatar image solocs · Jul 04, 2019 at 07:27 PM 0
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Is there any self-sufficient solution? I don't want to download anything from the asset store.

avatar image FZ_Applications solocs · Aug 30, 2019 at 11:22 AM 0
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Its freely available and in the package manager.

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