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Question by unity_2020higginbothamdarby · Jun 11, 2018 at 08:33 PM · c#playerprefscollision2dstringstextbox

Textbox code not working

So my code here is used for switching between groups of text. It has worked before but now it decides not to and I can't figure out why I even reset all the values please help. I also have checked that the text will fit in the text boxes.

 public class TextBoxScript : MonoBehaviour {
     
         public Text text; 
         private bool hasTextChanged;
         public bool TextStop;
         private GameObject Textbox;
         private Image TextBoxImage;
         public string Text1;
         public string Text2;
         public string Text3;
         public TextboxCollision TC;
         public float timetowait;
         public float TextboxNo;
         public float PlayerprefsValue;
         void Awake()
         {
             
     
         }
 
 
         void Start()
         {
 
 
         text.text = "";
         TextboxNo = 0;
         }
 
 
     //this is activated from another script which works or the text box won't even appear
         public void FirstText() {
         text.text = Text1;
         TextboxNo = 2;
         }
 
     
 
         void Update () {
 
         //easy value checking
         PlayerprefsValue = PlayerPrefs.GetFloat ("TextBoxNo");

                   //this takes care of progressing the groups of text.
         if (PlayerPrefs.GetFloat ("TextBoxNo") == 0) {
 
 
             if (Input.GetKey (KeyCode.G) && TextboxNo == 2) {
                 text.text = Text2;
                 TextboxNo = 3;
                 StartCoroutine (TextHolder ());
             }
 
         
 
             if (Input.GetKey (KeyCode.G) && TextboxNo == 3 && TextStop == true) {
                 text.text = Text3;
                 TextStop = false;
                 StartCoroutine (TextHolder ());
                 TextboxNo = 4;
             }
             if (Input.GetKey (KeyCode.G) && TextboxNo == 4 && TextStop == true) {
                 TC.ExitTextBox ();
                 text.text = "";
 
             }
             
         }
     } 
 
 
 
     //this stops the text from progressing too quickly
         IEnumerator TextHolder () {
             yield return new WaitForSeconds (timetowait);
             TextStop = true;
 
         }
 }
 

Heres the code that has the player collide to activate FirstText

 void OnCollisionEnter2D(Collision2D other) {
         
         if (PlayerPrefs.GetFloat ("TextBoxNo") == 0) {
 
             if (other.gameObject.name == "Player") {
                 BC2D.enabled = true;
                 TextBoxImage.enabled = true; 
                 TBS.FirstText ();
                 //activate text and disable player movement and switch the text box image
                 TextBoxText.SetActive (true);
                 TextBoxImage.sprite = TextBoxSprite;
                 PM.enabled = false;
                 TextBoxCollision = true;
             }
 
         }
     }

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