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Question by amd2002a · Dec 06, 2010 at 05:10 AM · editorimporteditor-scriptingassetfont

How do I make copies of my Font with an editor script?

I have a TTF font. I want to make copies of that Font with different font sizes but I don't want to have to copy the font manually. Can someone post an example that shows how to write an editor script that will load my existing TTF font file, make a copy and then change the font size on the copy?

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Answer by GlitchEnzo2 · Dec 06, 2010 at 08:38 AM

You can create a copy of your font programatically by using Object.Instantiate.

Font clonedFont = (Font)Object.Instantiate(myOriginalFont);

Unfortunately, there is no easy way to change the font size on the copy. That requires a reimport of the TTF.

Note: I say no easy way because there is a "hard" way by using the SerializedObject and SerializedProperty classes.

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Answer by Justin Warner · Dec 06, 2010 at 05:53 AM

http://forum.unity3d.com/threads/13158-Changing-Font-Size-in-GUI

I wonder if that's the same as it is in 2008, and it isn't the same version of Unity, probably.

Checking the Font API, their isn't a Size you can change, so I'd guess it isn't possible.

I'd suggest make a folder "Fonts", then in that folder, make a folder for each font, and just make it FontName-12 for size 12, etc.

http://unity3d.com/support/documentation/ScriptReference/Font.html

Hope this helps!

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