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Question by Olamire · Sep 22, 2016 at 03:12 PM · animationmenu

Open Menu After Animation

in my game want the starting animation to play out first and then have the a choice menu pop up. i Cant see to get it to work. any suggestion are welcome. I need the Solution in C#. thanks

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avatar image ArturoSR · Sep 22, 2016 at 03:24 PM 0
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I think you already have the solution to that, just need to wait while the animation it's playing before enable your menu, well, that's what I think, cheers.

avatar image Olamire ArturoSR · Sep 22, 2016 at 03:30 PM 0
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yeah, it occurred to me was gonna try it if there was no solution

avatar image ArturoSR · Sep 22, 2016 at 03:55 PM 0
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There is only two possible solutions (maybe more): One is I mentioned before, the other is to use an event trigger in your animation, this can be done using unity generated animations, this allows you to put event triggers inside the animation file, check the documentation about it, cheers.

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Answer by Olamire · Sep 22, 2016 at 04:09 PM

I used onStateExit to generate a prefab of the menu and even used GameObject.Find nothing happened. It just kept looping

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