Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ABerlemont · Mar 14, 2017 at 10:14 AM · inspectorcustom editormenuitemcontextmenu

Inspector public property context menu

Hey there,

I'm trying to recreate a context menu by right clicking on any kind of public property showing up in the inspector.

The same kind of menu that you can have by right clicking on a property of an instantiated prefab.

I need it to work on every variable in the inspector so everything "class custom editor" related won't work for me.

Maybe using something like what unity can do with the [MenuItem] attribute and the "CONTEXT/Class" key words (https://forum.unity3d.com/threads/solved-adding-context-menus-to-game-object.410353/ which is not documented ...) that will call a static function where I can work with that context (context that would be the property pointed by the mouse when creating the context menu).

alt text Image of the context menu created by right clicking on a property of a Component part of a prefab

Thanks for the help !

000873.png (8.1 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Matt1000 · Mar 14, 2017 at 10:40 AM 0
Share

What is it that you want the context menu to do/have exactly??

avatar image ABerlemont Matt1000 · Mar 14, 2017 at 06:28 PM 0
Share

Simply call a static function where I'll be doind stuff with the property. It's juste a matter of getting the property context :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jens_Restemeier · Jul 28, 2020 at 01:46 PM

I just looked at the same thing. You probably want https://docs.unity3d.com/ScriptReference/EditorApplication-contextualPropertyMenu.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

68 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

(ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint) when holding the Up/Down buttons of EditorGUILayout.BeginScrollView()!! 1 Answer

Overwrite the inspector window on Scene Asset heading chosen in the hierarchy window 0 Answers

Unity Editor - validating GameObjects 0 Answers

Custom Editor DragAndDrop for List 1 Answer

How to add options to this context menu? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges