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Question by unolee · Oct 11, 2015 at 04:27 PM · pluginscompile-error

Compile error with MCS Male!!...

Very grateful to anyone willing to help me out here. These days, I got a project in which we morphs shape of human charactor. And I found a plugin in assets store called 'MCS Male', which seemed popular and cost me $50 to buy..

alt text

It works really well in unity editor but breaks down while compiling...

alt text

error details:

Assets/MORPH3D/Vendor/Unity/Volund/Features/Hair/HairShaderGUI.cs(7,23): error CS0246: The type or namespace name 'ShaderGUI' could not be found. Are you missing a using directive or an assembly reference?

So, I move the HairShaderGUI.cs file to Assets/Editor

Although this works, I meet the next problem when compiling later:

ArgumentException: The Assembly UnityEditor is referenced by M3D_DLL ('Assets/Plugins/M3D_DLL.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:156) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:162) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194)

This plugin uses a DLL called M3D_DLL.dll in directory Assets/Plugins. I think the problem may be there, so I tried several methods:

  1. Switch to other platforms

  2. Change the API Compatibility Level

  3. Intall a new mono platform

But failed. I doubt the DLL uses some components in UnityEditor namespace.

Is there anyone who have used this plugin or met a similar problem.

Please give me some guides or some hints, Thank you!~ Sincerely

screen-shot-2015-10-11-at-232614.png (60.2 kB)
screen-shot-2015-10-11-at-234430.png (44.1 kB)
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avatar image barnettjv · May 10, 2016 at 02:40 PM 0
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Well it's $$anonymous$$ay 2016 now, I have the same problem. Any resolution?

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Answer by randroid · Oct 13, 2015 at 11:54 AM

Yup, ran into the same issue. Found the release thread for the product. They acknowledge that it won't compile. See reply #155.

http://forum.unity3d.com/threads/released-morph-character-system-mcs-male-and-female.355675/page-4

Looks like not much we can do but wait.

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avatar image unolee · Oct 14, 2015 at 06:26 AM 0
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Sorry for my late response but thank you sincerely~

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Answer by ks1993 · May 10, 2016 at 08:36 PM

copie M3D_DLL in the same folder MORPHE3D/plugins and rename it to MORPH3D.DLL then open monodevelopment->Assembly Csharp->references then add MORPH3D.dll to your list of references.

it works fine for me now ^^

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Answer by Legendre60 · Jul 09, 2016 at 08:21 AM

It looks like a recent MCS update split their library into 2 dlls. If anyone gets this build error regarding the "M3DIMPORT_DLL.dll", find the file in the Unity Project window and change its import setting to "Editor only"

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