Custom editor for a global list of variables, similar to Tags and Layers.
I want to create a custom editor, whether it be inspector or its own window, that lets me create a list of strings that I can instantly access from anywhere. Similar to how when you create a new tag, it can instantly be accessed from a drop down list in the inspector.
Let's say I have a scriptable object. If I give that scriptable object a public "StringList" variable, when I go to the inspector I should then be able to use a drop down list to select from my already created strings. I know how to make a drop down list, but how do I get it to automatically have access to all my strings?
Your answer
Follow this Question
Related Questions
How to access a Custom Editor components 1 Answer
How do I draw information, extending the "Project/Assets/" Window? 0 Answers
Custom editor: EditorGui.DrawPreviewTexture in SceneView only works in the top right corner 1 Answer
Editor Scripts running slow 0 Answers
Property Drawer ArgumentException 1 Answer