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Question by SmudgyKibbles57 · Feb 20, 2021 at 03:16 AM · overrideprotected

Override Void Not Working

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.XR.Interaction.Toolkit;
 
 public class ClimbInteractable : XRBaseInteractable
 {
 
     void Update() {
         OnSelectEnter();
         OnSelectExit();
     }
 
     protected override void OnSelectEnter(XRBaseInteractor interactor)
     {
         base.OnSelectEnter(interactor);
 
         if(interactor is XRDirectInteractor)
             Climber.climbingHand = interactor.GetComponent<XRController>();
     }
 
     protected override void OnSelectExit(XRBaseInteractor interactor)
     {
         base.OnSelectExit(interactor);
 
         if(interactor is XRDirectInteractor)
         {
             if(Climber.climbingHand && Climber.climbingHand.name == interactor.name)
             {
                 Climber.climbingHand = null;
             }
         }
     }
 }

So, I'm working on a climbing script for my VR or XR whatever you call it and the protected overrides aren't working I always get this in my console: Assets/ClimbInteractable.cs(14,26): error CS0115: 'ClimbInteractable.OnSelectEnter(XRBaseInteractor)': no suitable method found to override. I also get: Assets/ClimbInteractable.cs(22,26): error CS0115: 'ClimbInteractable.OnSelectExit(XRBaseInteractor)': no suitable method found to override

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avatar image SmudgyKibbles57 · Feb 20, 2021 at 03:19 AM 0
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Didn't mean to put the void Update in there but that makes no difference so I don't really care about the void Update but I do need some help with this protected overrides stuff and also I'm on 2019.4.11f1

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Answer by tkati · Feb 20, 2021 at 11:08 AM

I'm not familiar with XRBaseInteractable, put if I remember correctly the base function needs to be labled as virtual to be overridable in addition to the function.

edit: maybe getting my languages mixed up though too.

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avatar image SmudgyKibbles57 · Feb 20, 2021 at 02:22 PM 0
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How do I do that?

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