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This question was closed Mar 31, 2019 at 09:10 AM by pako for the following reason:

The question is answered, right answer was accepted

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Question by Mr-Men · Mar 31, 2019 at 01:37 AM · gameobjectmissingruntime-error

GameObjects missing from compiled game

A number of GameObjects are missing from the compiled version of my game. They are there in the editor, and they are there when I run the game from the editor. They seem to be GameObjects that were added in the last few weeks - all the earlier ones are present.

I get the game to list all the GameObjects in the scene using:

 foreach (GameObject go in Resources.FindObjectsOfTypeAll<GameObject>())
     Debug.Log(go.name);

The GameObjects are listed when it's run from the editor, but a number are missing when run from a windows executable.

Does anyone have any idea why this might be or where I should start looking?

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Answer by Mr-Men · Mar 31, 2019 at 08:31 AM

Ah, so somehow I've fixed it. I tried a number of things - created a new scene, rename objects, created new objects. Nothing seemed to work.


But then I removed every Unity thing from the project folder - all folders and files - except the scene and Assets folder and loaded it into unity again. I then had to reload the Post Processing package, removed some default packages that I don't want and completed the post processing volume and layer parameters. It then worked. But I'm at a loss to why.


tldr; I made it work but not sure just what I did :-/

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avatar image Mr-Men · Mar 31, 2019 at 10:51 PM 0
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@pako, I should have been more explicit - the missing GameObjects were all from the only scene in the game.

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