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Question by
Liruss · Nov 13, 2018 at 02:06 PM ·
runtime-error
type is not a supported string value UnityEditor.SerializedProperty:set_stringValue(String)
hi guys, I'm trying to change the ProjectSetting.asset file permanently. Now I'm using this code to read ProjectSetting.asset file
object[] loadedObjects;
loadedObjects = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/ProjectSettings.asset");
SerializedObject projectSettings = new SerializedObject(loadedObjects[0]);
SerializedProperty symbols = projectSettings.FindProperty("scriptingDefineSymbols");
string value = symbols.stringValue;
symbols.stringValue = "test";
projectSettings.ApplyModifiedProperties();
But there's an error at "string value = symbols.stringValue;"
"type is not a supported string value UnityEditor.SerializedProperty:set_stringValue(String)" any idea how to fix this ?
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