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"dimensions of color surface does not match dimensions of depth surface" error when stacking cameras
Hi,
Im working on a projet with URP and I've come across a bug where i get this error "dimensions of color surface does not match dimensions of depth surface" on every frame when stacking an overlay camera on my main camera. I have done this before on other URP projects and it's the first time I've seen this error. I've done a bit of research, and this error seems like a common one, but has no clear fix and happens for a bunch of different reasons. This is stopping me from using any UI in my game and I would very much appreciate some insight on this.
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