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Question by rfernandezmir · Jul 11, 2013 at 11:17 AM · textureimagetexturesinitializefilename

Init a Texture from filename

I'd want to know if there's a way to, instead of making the Texture public and dragging the image in the inspector, somehow init the Texture by setting the path of the image I want in it. Any idea? Thanks!

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Answer by dorpeleg · Jul 11, 2013 at 11:19 AM

You can use Resources.Load.

Resources.Load lets you load anything you want from the resource folder.

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