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How can I load DAE files dynamicaly from executable (not within editor) ?
I manage to instantiate an object using Resources.Load but the problem is that when I generate an executable file it creates a binary file "resources.assets" that contains DAE file; so this file can't change after executable generation. What I realy need is that executable read DAE file and not "resources.assets".
Is it possible to do this ? Many thanks in advance.
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Answer by MakeCodeNow · Sep 08, 2015 at 03:29 AM
If you want to make meshes from DAE files at runtime, you basically have to parse the DAE yourself or import a C# library that will do it for you and then make a Unity mesh out of the result. AFAIK there's no built in Unity function that will make it easy for you.
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